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Monthly Archives: June 2011
I created a post that tracks the history of the AI in Demigod and it covers a good chunk of the development that has already been handled by the modding community. If you are interested, see over here for more … Continue reading
Hi folks. pacov here. Thought I’d take a little time to bring you up to speed on the AI in Demigod and its current state via modding. This article might be of some interest to the majority of you as … Continue reading
Background Demigod has had some issues with squelching and muting other players in chat. Originally, you couldn’t squelch a player unless their name was all in lower case. GPG released a patch way back that sorted that problem for us. … Continue reading
Ok – I’ve been toying around with the UI mod code for a bit now and I feel like I can a new ui mod for us. I’m not exactly sure what info I want to display and would like … Continue reading
Quick disclaimer: as I think of useful tips, I’m going to start writing up some articles. Each article will focus on a particular topic or game play element. The majority of these tips will likely be things that experienced players … Continue reading
Background We’ve been using the original Always visible health and mana text mod by gunblob (http://forums.demigodthegame.com/369556) for quite some time as part of the advanced ui mod. I recently noticed that the original version has a minor bug that causes … Continue reading