[Mod] Always Visible Health and Mana Text

Background

We’ve been using the original Always visible health and mana text mod by gunblob (http://forums.demigodthegame.com/369556) for quite some time as part of the advanced ui mod.  I recently noticed that the original version has a minor bug that causes some issues with the visual display during replays.  Thanks to the assistance of miriyaka, a fix has been found for this issue.  You only need to download the version I’m linking to here in this thread if you do not use the advanced ui mod.  I will be updating the advanced ui mod and the combined mod installer to include this updated code.  This page is only for reference.  Do not use this mod AND the enhanced UI mod.

What’s it look like?xp bar

What’s the point of the mod?

The purpose of this mod is to alter the UI so that you will always see a text value indicating the exact value of HP and mana of the Demigod you control.  Without the mod, you can still view the text values, but you have to move your mouse over the hp and mana bars to view this.  With this mod, it is always on.

Why make a mod?

It’s a logical addition that improves the Demigod UI.

How do I use the mod?

Download the mod and run the installer.  Then, use the Demigod Mod manager to enable the mod. As this is a UI mod, all players DO NOT need to have this mod installed for you to use it.

Where can I download the mod?

http://www.box.net/shared/rnr99evq1huc5ut86at6


Revision history

v1.1
– Current level and xp required for next level automatically viewable as text
v1.01
– Fixed an issue with the visual display when viewing replays as an observer
v1.0
– HP and mana automatically viewable as text

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DG Strategy – Yellowing Flags (half capping)

Quick disclaimer: as I think of useful tips, I’m going to start writing up some articles.  Each article will focus on a particular topic or game play element.  The majority of these tips will likely be things that experienced players already know.  I welcome any additional feedback on any of the tips and I’m happy to update any OP if you have something useful to add to the topic.  Each thread will be originally posted in the Demigod general forum (at least for a bit) and then moved to the DG strategy forums.

Topic of the day:  Yellowing Flags (half capping)

We all know that flag control in Demigod is very important. Flags provide team bonuses like gold, experience, etc, and increase the rate that your team receives accumulates war score. Another thing that flags provide, which is actually the focus of this article, is experience. Any allied Demigod that is near the flag when it is capture will receive experience. And keeping this in mind, should impact your strategies.

So what is yellowing?

Yellowing is just jargon that many experienced players use. It can be explained as follows: an enemy Demigod attempts to capture a flag that your team controls at that time. You allow the enemy to half capture the flag (eg change it from your control to neutral control – or “yellow”), then you force them back and capture the flag before the flag changes from neutral to their teams color. As a result, any allied dg there gets additional experience.

Why is this important?

Any experience you get from yellowing enables you to level up at a faster pace. You also deny an enemy that experience as well. So – you level faster and they level slower. This generally happens more than once in a game, so that experience really begins to add up.

How do you yellow?

There are several way to accomplish a yellow. At its most basic level, all you have to do is show up on a flag that is half capped and be strong enough to chase away or kill the enemy dg there. And then, recapture the flag for your team. The most basic way is generally not the best. Yellowing usually requires a very good amount of map awareness. You need to know if an enemy player is heading to a flag to capture it, if they are likely alone, what their hp is like, etc. I’ll provide a few examples of how yellows typically go down.

Scenario 1: The map is cataract, 3v3. Your team controls the experience flag in the middle. You notice an erebus on the other team that is wounded with about 1500 hp. You see him leave the hp flag and go off into the fog of war. Now, you have to assume he’s either going to experience flag to try to capture it (assuming that he can do that and then either heal or head back to another flag) or that he’s going back to the crystal. At this point, I start to move my dg into the fog of war a little bit and stay out of sight. I watch the map and pay close attention to see if the flag is being captured or not. If it is, I will MAKE SURE TO STAY OUT OF VIEW until after the flag will clearly be half capped. Then, I will move in while the flag is half capped, stop the full capture, and begin to attack and chase the erebus away. This is one of the more common ways of pulling off a yellow.

Scenario 2: The scenario is much like scenario 1, only you don’t know if someone is heading to experience flag or how much hp they have. You just know that you have no idea where the enemy is at (1 or 2 of them). And it’s quite probable that one or two of them will head for the experience flag as its probably the easiest flag for them to capture. Knowing this, I move off into the fog of war and get a bit closer to the experience flag (but still out of view). I’ll tell any teammate that is nearby to “yellow mid.” Then, as soon as the flag is half capped or about to half capped, we’ll move into position, stop the capture, and engage whoever is there if they stick around for a fight.

Scenario 3: The map is cataract, 3v3. Your team has 1 person on the HP flag and is about to engage with a stronger enemy dg. Have your teammate give up the flag until it is half capped, then move back onto the flag to keep it from being captured by the other team. Teleport in to the tower on HP and fight off the enemy dg for a quick XP boost for both you and your teammate.

How to avoid being yellowed?

There are a few ways to avoid being yellowed by experienced players. Unfortunately, all of them involve decent map awareness. It all comes down to you knowing where the enemy is or is not, and speculating as to whether or not they are nearby and capable of stopping you from capturing a flag. Here are some scenarios including some warning signs that you are being setup for a yellow.

Scenario 1: The map is cataract, 3v3. I am playing erebus and I’m in the mana lane up against an enemy ub. The enemy team controls both the mana flag and the experience flag. As I’m not have any luck pushing the ub out and we just finished killing off a creep wave, I back off and start heading for the middle. Now, I have to pay a lot of attention to what the ub does. If he’s already pushing me around a bit, he might very well come after me immediately at the middle and yellow me. So, I while I’m heading to mid, I’ll keep my eye on what he does. If he even motions towards the flag, I will quite likely head back to the mana flag immediately to avoid the yellow. If I don’t see him moving toward the experience flag, I’ll check the HP flag and see if the other 2 dgs are there or not. If I see 1 or 2 of them on the hp flag fighting, etc, I’ll try to cap the experience flag. If I see no one, then its possible they are coming to yellow me or are just coming back from the base after healing and could potentially yellow me (this is why its really important to have enough map awareness that you know when someone has to retreat to the base, how long ago it was, or is perhaps laying in wait to yellow you). In this scenario, I’ll take a shot and try to capture the flag.

Scenario 2: Same setup as scenario 1, except this time one of the dgs that was off the screen tries to yellow me. We’ll say I’m a level 10 erebus. Before the enemy dg gets close enough to stop me from capturing the flag, I will do my best to stun him so that I will have enough time to finish the capture.

Scenario 3: You are on cataract. Your hp is somewhat low (about 1500 hp). You decide to try to capture the experience flag. You see someone that might (probably is) heading towards you to fight/yellow. Leave. Its best to avoid the yellow, so bail out quick if you don’t think you can fight or think the dg coming to fight you will have a friend show up to help him.

Caveats: You probably won’t yellow anyone on a regular basis if you have poor map awareness. Yellowing is about knowing where the enemy is and anticipating what they will do next. You already know they want the flags – so you generally know where they are going.

Anyway, those are a few tips and what I hope is a decent explanation of yellowing. So, next time someone says “yellow mid” in a game, you know what they are gibbering on about. J

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DG Strategy – Death by Towers

Quick disclaimer: as I think of useful tips, I’m going to start writing up some articles.  Each article will focus on a particular topic or game play element.  The majority of these tips will likely be things that experienced players already know.  I welcome any additional feedback on any of the tips and I’m happy to update any OP if you have something useful to add to the topic.  Each thread will be originally posted in the Demigod general forum (at least for a bit) and then moved to the DG strategy forums.

Topic of the day:  Death by towers

Being killed by structures is not necessarily a bad thing. In fact, it can often be the best strategy. Ever get yourself into a situation where you know you are going to be killed? Towers might be the way out. Feel pretty confident that you can get a kill but odds are you will die as well? Towers can be the solution here as well.

The first thing you need to understand for any of this to make any sense is how a kill works in Demigod. Money is awarded for assists (eg you helped in the combat) and for kills (you made the final hit that killed a Demigod). You get more money (or bounty) for making the final killing hit and you get less money for an assist. The main thing to keep in mind is that whoever or whatever makes that killing shot gets the most money. You’ll notice I said whatever. Whatever could be tower, a fortress, or the creeps. You’ll also notice that towers, fortresses, and creeps do not get any money if they get that final killing hit. Hopefully you can see where this is going. I’ll provide a few examples below.

Defensive death by towers

This example is generally not something you want to have to do, but it could very well be the best decision.

Scenario 1: I’m in a situation where I’m trying to capture an enemy portal on the HP side of the map and I suddenly see all 3 on the other team running at me from the HP flag. I have no TP scroll and I don’t believe my teammates are going to magically pop in and save me. I decide that escape won’t be possible and that the odds of me living are slim, I’ll likely immediately beeline for the enemies towers near the citadel BEFORE any of those enemy dgs get close enough to hit me.  If I have a sigil, I won’t use it. If I manage to get killed by those towers without any dg attacking me, then no one gets any money – this helps my team a lot, of course, as if I stayed and fought, I’d have given the other team money for a kill and money for 2 assists. Of course, the downside is that I’m dead, but I didn’t cost the team any money AND more than likely their entire team is out of position from trying to chase me down.

  • Summary – if there is no way out, trying to suicide in towers is generally a good move

Scenario 2: I’m again trying to capture a portal. I just fought and killed one of the enemy Demigods. I had to use a sigil during the combat and my hp will be extremely low as soon as that sigil drops. An oak and a sedna are approaching me and I don’t think I have a chance in hell to get a TP off before I’m interrupted by silence or pent. I again beeline for the towers and attempt to get killed by them before either enemy dg can catch up to me.

  • Summary – be smart and avoid confrontation if there is no hope for escape or help from your teammates.  It’s better to die to a tower than give up a kill and an assist to the enemy team.

Anyway, you’ll notice in both of those scenarios, its pretty much a strategy to use when the crap hits the fan. If all goes well, you won’t have to use a strategy like this. But if you are in a similar situation, you should quickly decide if you would be better off getting killed in the towers instead of by the enemy. Sure, you die, but mid/late game, your death can mean a lot of money for the enemy. If they get a kill and that money… well… that’s not good.

Scenario 3 (thx darkliath!): I am Erebus on sigil taking enemy portal. Was too confident, did not succeed and missed enemy sedna, oak and beast porting in. They all damage me a bit and I get close to some nearby towers or even to towers near citadel in mid (depends on mana, being silenced or not already and batswarm). If I died to towers now, I’d give three assists, which are no good. So I go into mist (try not to be silenced). Wait there 15 seconds (If I remember correctly for their hits to stop being assists) they, of course might wait for me there, but when sigil rans out I’d be with extremely low hp. Then I try to get out of mist so, that as less as possible enemies would damage me. In perfect situation tower would kill me and none would get assist, but beast with ooze probably would damage me, so I’d give one assist.

  • If you are caught in a situation when playing as erebus and you are sure to die, consider going into mist form in the towers.  Yes, you will die, but its possible you will avoid giving the enemy team a kill (and you’ll likely distract their team while you are misted – eg they will wait around or near you for however long you are misted).  

Offensive death by towers

Now, this is what you see happen more often in games with experienced players, generally early on in the game (though it could happen at any time). The basic premise is that you stick around long enough because you believe you will get a kill AND you pursue an enemy into the towers. Now, depending on the items you have, etc, both of you will probably be dead. But what matters the most is who got the kill. If I can kill an enemy first and then die second (by a tower), I can deny the dg I killed any gold for my death and collect gold from him. Keeping that in mind, if you feel confident you will be able to kill your enemy before you die, its good to chase them into the towers. Let me give you a few common examples.

Scenario 1: It’s a 3v3 game and I’m playing ub. I’m currently fighting a 1v1 against an enemy ub on the mana flag. We go back and forth a bit, but now I’m convinced I’ve got a kill locked if I press the ub. My enemy turns to flee towards the tower. I give chase. Realizing that I’m going to chase him down, the enemy stops by the tower and turns to try to fight me (even though it’s a lost cause – maybe one of his teammates will tp in). I get the kill and then die to a tower immediately after. Win.  I go the money for the kill and the enemy ub got nothing.  You should be aware, though, that if there is a monk or minion nearby from another dg that scores a hit on you shortly before you die, that player will get an assist as well (thx dark!)

  • Summary – learn when to go for the jugular and press for a kill in towers!  As long as you get the kill, its almost always acceptable to take a death.

Scenario 2: Let’s use the same setup as scenario 1. Only this time, an enemy dg starts to tp in to assist his teammate. I get the kill, but realizing there’s a chance I’ll die to the enemy instead of the tower, I beeline towards the enemy gold flag (away from the dg teleporting in) to avoid that dg hitting me and then die to the towers. If the enemy had caught me, then we essentially made a 1 kill for 1 kill trade (eg not quite as good as getting a kill and dying to a tower).

  • Summary – Be aggressive when pushing for kills you are confident you can get.  Be willing to take a tower death if you have no out available to you.  Remember – at the end of the day, the person with the most money has the best equipment.

Anyway, with offensive tower kills, at least early, its VERY important to have a decent idea of whether or not your enemy has a pot, etc. Overpursuing for a kill in towers will often mean that you die unless you a plan everything well and really know what to expect.

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The 2v2 Demigod Invitational Tournament

Demigod_Logo

*graphic courtesy of r_munch –thx!
For those of you that have not been following along, we have been running 2v2 and 3v3 tournaments every few weeks.  Some of the tournaments will be for cash prizes.  Others will be just for fun.  See the schedule below and sign up.  I’ll open a new post for each and every tournament.

Background

Back quite some time ago when we were talking about tournaments… WAAYYYYY back when I had that oh so very annoying thread about DG players – tier 1, tier 2 and those to be avoided (http://forums.demigodthegame.com/372184)…

… I had an idea.  What if we had a tournament where every player was teamed up with every other player.  This means, the tournament will really be about individual excellence.  We mix and match teams.  You don’t try to form team super perfect – you get an assigned teammate that changes each round.  For every win, each player on the team gets 1 point.  If you lose, you get nothing.  We do this until we go through the combinations.  The winner is the person with the most points as they were clearly the most effective on each team.   In the event of a tie… well… I’ll figure something out.  So, as you can see, this tournament is going to be structured VERY differently than our previous ones.  If all is well with the brackets, you will play on the same team with every single person exactly 1 time.

The Brackets

Although it probably doesn’t sound all that challenging to pull off, we actually had quite a bit of difficulty coming up with a decent bracket that would enable us to have the tournament they way we wanted it.  Thankfully, sledge was kind enough to help out and take the time to develop the brackets so I wouldn’t be doing all of the heavy lifting here.  Please give him some karma if you think of it.  At any rate, here’s a link to the brackets.  Please take a look to help get a better understanding of how things will work.  https://spreadsheets.google.com/spreadsheet/ccc?key=0An02sqdF5v-EdG1hLTI1d3prLWpnWUpSRnNrbG9RMFE&hl=en_US&authkey=CLWZtdgO 

Be aware that we will have EXACTLY 16 players in this tournament.  In the event that we only have 15 players, we will add in 1 enhanced AI, etc

What is the schedule?

We should spend some time discussing this.  Technically, we could start immediately.  As you can see from the brackets, all you need is 3 other folks online at the same time to get a game in.  I propose that we setup some specifics dates and times that will be considered game days.  We can all show up during this time windows, pair up, and get some games in. 


What are the rules?

  • The tournament is 2v2 and is invitation only 
  • The map is cataract using default settings (AI settings will be on low gold/xp and high HP)
  • When the brackets are created (this happens right at the start of the tourney), the team that is on the left side of the bracket will be on the light side and the team on the right side of the bracket will be on the dark side
  • The opposing team will tell you what Demigods your team will be using
  • The team on light will tell a specific player on the dark side what dg they are to use.  Then, the team on dark will tell both players on the light side what dgs they are to use.  Last, the team on light will tell the remaining player on dark what dg they are to use. 
  • All players must use uberfix 1.05 (you can download it here:  http://www.box.net/shared/qf7lhj1zjl)
  • Replays for all games must be uploaded to the Jee site by someone on the winning team.  This can easily be done when you report your results in on the Jee site.


What is the prize?

  • 1st place – $20 – pacov appears to be the only sponsor.  If you’d like to kick in some prize money, pm me.

Payouts will be delivered by PayPal.  If you don’t have a PayPal account, get one.  If you can’t do that, then you will not receive a payout for the cash prizes if you win.  If you do win, provide me with your PayPal addresses via pm on these forums and I will get you sorted in short order.  If the needed PayPal email address has not been provided in 1 week, the prize money is forfeit.  Cash is rendered via PayPal in US dollars.  If you are from another country, the conversion is provided by PayPal.  Any fee charged by PayPal will come directly out of your winnings (so its possible the winners could receive less than the listed payout).


How do I report my wins?

  1. This section needs updated – all wins should be reported via replays on jeeplays


Disqualifications

Thankfully, we have not had a need to disqualify any teams yet during our tournaments, but here are the ground rules.

  1. Intentionally desyncing a game will result in a forfeit.  If you believe this has occurred, send me a copy of your DemigodLog.txt file.  I’ll request some additional files if needed.  Hopefully we can continue to keep this nonsense out of our tournaments going forward.
  2. If you have not played at least 1 game within the first week of the tournament, you can be dropped and replaced by another player.
  3. If you have not completed your games in a reasonable amount of time, you can be DQ’d
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Demigod Website Listings

demigod

I was looking through a few of the old threads and noticed the fansite listing was quite a bit out of date with many broken links, so I thought I’d provide an update with the DG websites that are still utilized today.

If I’ve overlooked a good site that is still active, please just reply to this thread and I’ll get it added when I get a chance.  Thanks!

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5/1/2011–2v2 Demigod Cash Tournament

Special note:  this is currently slated to be our last cash prize tournament.  Previous contributions for cash prizes have been generously provided by Stardock and the community.  We’ve been using those funds for cash prizes for the past few tournaments.  After this tournament, the prize pool will be emptied.  There’s still potential that we may have cash tournaments or tournaments without prizes in the future, but this is all we have scheduled at the moment.

Update – Registration is now open:  http://www.jeesports.com/tournament/details/1/66


Tournament

For those of you that have not been following along, we have been running tournaments every 2 weeks for 2v2 and 3v3 competition.  Some of the tournaments will be for cash prizes.  Others will be just for fun.  See the schedule below and sign up.  I’ll open a new post for each and every tournament.

What is the schedule?

We will generally have a tourney every 2 weeks – so put it on your calendar and plan accordingly.

  • 2/20/2011 – 2v2 Practice Tourney (Single Elimination)– Noon EST
  • 3/6/2011 – 3v3 Practice Tourney (Single Elimination) – Noon EST
  • 3/20/2011 – 2v2 Cash Tourney (Double Elimination) – Noon EST
  • 4/3/2011 – 3v3 Cash Tourney (Double Elimination) – 1 PM EST
  • 5/1/2011 – 2v2 Cash Tourney (Double Elimination) – 2 PM EST

What are the rules?

Each tournament will have varied rules.  They will be announced approximately 1 week before the tourney begins.  Here are the rules for the upcoming practice tournament.

  • The tournament is 2v2 and all are welcome
  • The tournament is double elimination
  • 1 player may choose any DGs they want (no doubles)
  • The other player must choose any Demigod EXCEPT Oak/Erebus/UB
  • The map is cataract using default settings (AI settings will be on low gold/xp and high HP)
  • When the brackets are created (this happens right at the start of the tourney), the team that is on the top of the bracket will be on the light side and the team below them will be on the dark side
  • Teams will pick their dgs 1 by 1.  The light side must pick 1 dg and ready up.  Then the dark side must pick 1 dg and ready up.  The process continues until both teams have selected their dgs.  You MAY NOT change your demigods after you click ready. 
  • For each following game, the team that finished their game in the previous match in the shortest amount of time may choose which side they want
  • In the event that your team is playing in a losers bracket (both teams have a loss and are now playing each other), the team that lost their previous match with the longer running time is on dark
  • All players must use uberfix 1.05 (you can download it here:  http://www.box.net/shared/qf7lhj1zjl)
  • All players MUST register using www.JeeLounge.com – you CANNOT participate if you do not create an account there
  • Replays for all games must be uploaded to the Jee site by someone on the winning team.  This can easily be done when you report your results in on the Jee site.

What is the prize?

  • 1st place – $150 ($75 per person)
  • 2nd place – $50 ($25 per person)
  • 3rd place – $20 ($10 per person)

Payouts will be delivered by PayPal.  If you don’t have a PayPal account, get one.  If you can’t get one, then you need to make arrangements with your teammate.  If you can’t do that, then you will not receive a payout for the cash prizes if you win.  If you do win, provide me with your team’s PayPal addresses via pm on these forums and we will get you sorted in short order.  If the needed PayPal email addresses have not been provided in 1 week, the prize money is forfeit and will be added back to community tournament prize pool.  Cash is rendered via PayPal in US dollars.  If you are from another country, the conversion is provided by PayPal.  Any fee charged by PayPal will come directly out of your winnings (so its possible the winners could receive less than the listed payout).

Additional information about the community prize pool:  once the funds run out for the pool, we’ll solicit contributions from the community and see if Stardock is willing to contribute again. 


How do I get setup on JeeLounge? (Skip this if you already created an account on the site)

If you haven’t registered on the Jee sites yet, just follow these 3 simple instructions below.  You’ll still need to register for tournaments, etc, but this will get you added to the system.  You only need to register and setup your account 1 time (eg you don’t have to do this ever again)

  1. Go to www.JeeLounge.com and create an account.
  2. Go here:  http://www.jeelounge.com/teamdg/group/home/ and request membership to our Demigod group (called TeamDG). 
  3. Go here:  http://www.jeelounge.com/user/favorites/1/games Click on about me.  Click on games.  Then fill in info for demigod and set yourself to active.

How do I form a team on the JeeLounge Site?

  1. Find a teammate.  You can use this thread, pm’s, or whatever you want to track down a partner.  You can even use the Jee site to send pm’s to anyone that has already joined the teamDG group.  
  2. Post in THIS thread letting us know that you will be participating and who is on your team.
  3. Once you have found a team, login to the JeeLounge site and click on Network (its on the bar that shows home/about me/network/stats, etc near the top of the page). 
  4. Click on create a clan (only 1 person on your team needs to do this)
  5. Call the clan whatever you want and fill in whatever info you want.  Be sure to set membership condition to free.  That will create your clan. 
  6. Next, send an invitation to your teammate.  Once they accept your invitation, you will see them in your clan. 
  7. Click on create team.  Call the team whatever you want. 
  8. After its created, click on edit members and add your teammate to your team and you are done. 

How do I register for the tournament?

  1. Click here for the tourney page (http://www.jeesports.com/tournament/details/1/66).  Whoever is the team leader on your team has to do this. 
  2. Click on sign up and select your team from the drop down box.  Then click ok.  You are registered.

What is check in?

We use a process called check in for our tournaments.  The purpose of check in is so that we know that teams that registered for the tournament are actually ready to play their games.  We also use the check in process so that only teams indicating that they are present are placed on the brackets.  This makes it much easier to get the tournament started (instead of waiting around and hoping your opponent shows up).  Be aware that even if a team has registered for a tournament, if they do not check in, they cannot participate in the tournament.    The check in period is 45 minutes before the tournament starts. 


How do I check in?

  1. Click on the following link to the tournament page (http://www.jeesports.com/tournament/details/1/66)
  2. Click on the check in icon.
  3. Choose your team from the drop down box.
  4. Click ok. 

What do I do the day of the tournament?

  1. Check in anytime 45 minutes before the tournament begins (see above)  – remember, if you team doesn’t check in, you can’t play
  2. Once the tournament officially begins (2 PM EST), check out the brackets page to see who your team is playing first (remember, if you are on top in the bracket, your team is on the light side)
  3. Host a game for your opponent to join or join a game they have hosted
  4. Play your game
  5. Report your win and upload a replay of the game
  6. Check the brackets again and see who you are playing next.  If your opponents are still in game, just host a lobby asking them to join and wait for them to wrap up their game.

How do I report my wins?

  1. Go to the tournament page (http://www.jeesports.com/tournament/details/1/66)
  2. Click on the game you just played
  3. Fill in the win/loss results (its pretty self explanatory)
  4. Upload the replay (the replay will be your last game save if you do this immediately after winning)

Disqualifications

Thankfully, we have not had a need to disqualify any teams yet during our tournaments, but here are the ground rules.

  1. Intentionally desyncing a game will result in a forfeit.  If you believe this has occurred, send me a copy of your DemigodLog.txt file.  I’ll request some additional files if needed.  Hopefully we can continue to keep this nonsense out of our tournaments going forward.
  2. Long delays between matches.  The goal of these single elimination tournaments are to have a series of quick games – not to make players wait on you until you are ready or feel like playing.  All players that want to participate are expected to be ready starting at noon EST and until they are either eliminated or win the tournament.  Games should all be started within 30 minutes (eg if game 1 of the tourney has not started after 30 minutes, the team that is not ready will be disqualified.  So, please be considerate of everyone else’s time and be ready to play!
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test

[URL=http://tinypic.com/r/dx08t3/7]View My Video[/URL]

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